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Projects

Below, a list of games and applications projects produced following customer requests.


Le Ranch

Farm-like game based on the animated serie « Le Ranch ».
I developed this project in tandem with another developer who took care of the backend.
The assets were delivered to us by the TF1 television channel.

Tool : Adobe Flash
Platforms : Web

Client : Digiworks
For : TF1

My contributions : 
– Game development.
– Assets integration.


Colgate Magik

Serious Game using a very innovative technology to teach children to brush their teeth properly. Magik is big project ( still working on it), the goal is to track and eradicate the Bacteria monsters all around the various islands of the Magik’s world. Now in collaboration with Colgate, Magik was presented for the Las Vegas CES in 2018 and 2019.

Tool : Unity3D
Platforms: Android, IOS
Client : Kolibree
For : Colgate
Team participation : Graphic assets by Thomas Bourgeois.

My contributions : 
– Add news features.
– Improve the game identity.
– Gameplay coding.
– User tests prototypes.


E-orthophoniste.com

E-orthophoniste is an application for Speech Therapists.
This app has two parts, one for practitioner and one for patient.
I developed this project in tandem with another developer who took care of the backend.
Many exercises are available and the possibility of changing the appearance of the application with lots of skins.

Tool : Unity3D
Platforms: Android, IOS
Client : Inooit

My contributions : 
– Add news features and exercises.
– Refacto scripts.
– Finalize the project.


Speed Robot

Summer game for the Fnac company.
Runner-like game with a fast Robot chased by a big shark: the player has to avoid obstacles like jelly-fishes or balloon fishes and must collect shells. We used parallax scrollings and nice particle effects.

Tool : Unity3D
Platforms: Android, IOS.
Client : Digiworks.
For : Fnac.
Team participation : UI assets by Thomas Bourgeois.


My contributions : 
– Gameplay development.
– Assets integration.


L’incroyable Noël

Mini games development for an « advent calendar » application with the licenses of the Nickelodeon company, we therefore find puzzle SpongeBob SquarePants, Ninja Turtle, etc …

Tool : Unity3D
Platforms: Android, IOS.
Client : Digiworks.
For : CanalSat.


My contributions : 
– Mini games development.


Coco, Tony, Pop games

Three platform / puzzle games develoment, featuring characters from the famous cereal brand.
The games use a physics engine which allowed for a certain realism.

Tool : Adobe Flash
Platforms: Web.
Client : Onlysens.
For : Kelloggs.

My contributions : 
– Game development.
– Assets integration.


Le Défi De Roland

Game competition for the Orange telephone brand and for the Roland Garros sporting event.
It is about beating the robot on two games (pong and tennis) in order to save his Facebook friends held captive.
I developed this project in tandem with another developer who took care of the backend.

Tool : Adobe Flash
Platforms: Web.
Client : Digiworks.
For : Orange.


My contributions : 
– Game development.
– Assets integration.


Le Mondial Du Vent

Game competition for the telephone brand Orange and for the sporting event « Le mondial du vent ».
Player must do the best time in kitesurfing or windsurfing.
I developed this project in tandem with another developer who took care of the backend.

Tool : Adobe Flash
Platforms: Web.
Client : Digiworks.
For : Orange.


My contributions : 
– Game development.
– Assets integration.


Bon Voyage!

Development of a game for mobile in which we have to serve passengers of an aircraft.

Tool : Unity3D
Platforms: Android, IOS.
Client : Digiworks.
For : Thales.
Team participation : Graphic assets by Thomas Bourgeois.


My contributions : 
– Gameplay development.
– Assets integration.


Art Of Free Fight

3D fighting game development for the SpielGame company to complete their games online catalog.
http://www.jeux.fr/jeu/art-of-free-fight

Tool : Unity3D
Platforms: Web.
Client :
Spilgame

My contributions : 
– Gameplay development.
– Assets integration.


La Chasse Aux Flocons

Competition game where you have to find the sushi hidden in the different images as quickly as possible.
I developed this project in tandem with another developer who took care of the backend.

Tool : Adobe Flash
Platforms: Web.
Client : Digiworks.
For : Planet Sushi.


My contributions : 
– Game development.
– Assets integration.


Sauves Les Baleines

Compilation of three games for the cookie company Lu.
The project educates children about the living conditions of whales and the pollution of the oceans.

Tool : Adobe Flash.
Platforms: Web.
Client : Fishing Cactus.
For : Lu.


My contributions : 
– Game development.
– Assets integration.


Vivre en 14-18

War effort management game.
Project commissioned by the Belgian television channel RTBF for the centenary of the First World War.

Tool : Adobe Flash.
Platforms: Web.
Client : Fishing Cactus.
For : RTBF.
Team participation : Graphic assets by Thomas Bourgeois.


My contributions : 
– Game development.
– Assets integration.


Alimentarium

It is a multiplayer game sponsored by a Belgian food museum.
The game was playable on a large touch screen table where four people can compete at the same time.
https://www.alimentarium.org/en/magazine/art-design/dinner-served

Tool : Adobe Air.
Platforms: PC.
Client : Fishing Cactus.


My contributions : 
– Game development.
– Assets integration.


Master Find

Educational role-playing game to make adolescents aware of the dangers of social networks.
A Facebook clone has been developed for the making of this game.

Tool : Adobe Air.
Platforms: Android, IOS.
Client : Fishing Cactus.
For : Child Focus.
Team participation : UI assets by Thomas Bourgeois.


My contributions : 
– Game development.
– Assets integration.


Energy Automation

Explanatory application for the company Schneider Electric.

Tool : Adobe Flash.
Platforms: CD-ROM.
Client : W3C2I.
For : Schneider Electric.


My contributions : 
– Application development.
– Assets integration.


Avery Games

Mini competition games for the office equipment company Avery.

Tool : Adobe Flash.
Platforms: Web.
Client : Ultimum.
For : Avery.


My contributions : 
– Application development.
– Assets integration.


And many many others games…

Before the era of smartphones I designed and developed many games and game engines.
The technology used was that of Adobe Flash coupled with that of Mobiclip, a plug-in which made it possible to convert a flash file into an executable on the first smartphones devices.
Adobe then set up its own solution: Flashlite.

This time was for me very formative, the technological limits of cellphones forced us to show ingenuity so that the games can run properly.

With Mathieu Guillaume and Thomas Bourgeois, under the direction of Philippe Chassagny we have been very productive and over a period of five years we have produced hundreds of games / prototypes / screensavers.

Tool : Adobe Flash.
Platforms: Mobiles.
Employer : Mobitween.
Team participation :
Thomas Bourgeois
Mathieu Guillaume.


My contributions : 
– Games development.
– Game Creation.
– Assets integration.


At start

I started my developer career in the early 2000s with Flash 4 tools.
My associates and I founded the company « Delta Development » and were specialized in the web games creation.
Below are two compilations of 15 games each on CD-ROM support published by the company « Emme ».